using UnityEngine;
using Unity.Entities;

public class SetupUnitMoverDefaultPostionAuthoring : MonoBehaviour
{
    public class Baker : Baker<SetupUnitMoverDefaultPostionAuthoring>
    {
public override void Bake(SetupUnitMoverDefaultPostionAuthoring authoring)
        {
            Entity entity = GetEntity( TransformUsageFlags.Dynamic);
            AddComponent(entity, new SetupUnitMoverDefaultPostion());
        }
    }
    
}

public struct SetupUnitMoverDefaultPostion : IComponentData
{
    
}